As I looked at this API request, along with my earlier research, I realized that maybe with the help of these requests I can enable any of those game modes that are listed in the manifest without them being available in the game UI. [Bond.Schema] class Entity { [Bond.Id(0), Bond.Type(typeof(wstring))] public string Admin { get ; set ; } [Bond.Id(1), Bond.Type(typeof(Bond.Tag.structT))] public DummyEntity Dummy { get ; set ; } [Bond.Id(2)] public List < Asset > AssetDefinition { get ; set ; } [Bond.Id(6), Bond.Type(typeof(List<Bond.Tag.wstring>))] public List < string > Metadata { get ; set ; } } [Bond.Schema] class DummyEntity { } [Bond.Schema] class Asset { [Bond.Id(0)] public RawGuidDefinition AssetId { get ; set ; } [Bond.Id(1)] public RawGuidDefinition AssetVersion { get ; set ; } }…