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Improving Vulkan graphics state tracking in Mesa
['Improving Vulkan Graphics State Tracking In Mesa', 'Faith Ekstrand']
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For state management, each vkCmdSet*() command which sets some bit of state maps to a set of MMIO writes that write those states into registers. Indirect state is where, instead of setting the state directly in a register and the GPU managing state buffering, the state lives in an in-memory data structure and a pointer to that state is written to a register.