Learners also receive practical worksheets for drones projects that they can reuse when planning their own missions, including one worksheet to determine how drones can gather the type of data you need for scientific research, and another to determine what equipment you will need for a given type of drones application and how much you need budget for it. Perhaps most popular among learners were the three interactive Twine games, in which learners navigated through drones missions with numerous pathways that required them to make decisions based on what they were learning in the course.