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Accelerating Real-Time Path Tracing
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Pointers Gone Wild
I should point out that ray tracing, path tracing, and global illumination are not the same things. Path tracing is an extended form of ray tracing which achieves global illumination, usually by tracing inverted light rays from the eye to the light sources in a scene. The way images are currently generated with path tracing is to send many rays through each pixel of the image.