We have some major updates to our open-source Automerge library, an introduction to Sketchy Calendars, and a peek at our ongoing work on collaboration tools for game development. We’ve recently released some major updates for Automerge , the open source CRDT-based data synchronization library that we develop at Ink & Switch. Over the past few months, we’ve been working with the Endless Foundation to prototype a new approach to collaboration in game development: live and asynchronous collaboration, with branches and diffs, all built right into the open-source Godot game engine.