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Let's Design A Keyboard With Ergogen v4: The PCB (Part 3)
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FlatFootFox
units: ... points: zones: matrix: ... thumbs: ... rotate: ... mirror: &mirror ref: matrix_inner_num distance: 2kx outlines: raw: ... keys: ... board: - what: polygon operation: stack points: - ref: matrix_outer_num shift: [-0.5px,0.5py] - ref: matrix_ring_num shift: [-0.5px,0.5py] - ref: matrix_middle_num shift: [-0.5px,0.5py] - ref: matrix_middle_num shift: [0.5px,0.5py] - ref: matrix_inner_num shift: [0.5px,0.5py] - ref: matrix_inner_top shift: [0.5px,0.5py] - ref: mirror_matrix_inner_top shift: [0.5px,0.5py] - ref: mirror_matrix_inner_num shift: [0.5px,0.5py] - ref: mirror_matrix_middle_num shift: [0.5px,0.5py] - ref: mirror_matrix_middle_num shift: [-0.5px,0.5py] - ref: mirror_matrix_ring_num shift: [-0.5px,0.5py] - ref: mirror_matrix_outer_num shift: [-0.5px,0.5py] - ref:…