This approach is reminiscent of Esopo by Will Hicks; but where Hicks accomplished the variability of expression through many different languages, each finely-tuned for one mode of expression, in:verse leaves the naming to the designer of the individual piece, who essentially creates their own dialect of the larger language. Like a livecoding language, in:verse runs continuously, updating immediately when the program changes. Since cosine does not have enough parameters, a random number is applied (a static one based on the number of words, as Aneja describes above) and the same for the final three-part vector because the stack, after evaluation, has only two elements: this means that the red value will have a (random) constant across the piece.