Programming
EN
Teardown and Voxel-Based Rendering with Dennis Gustafsson
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Podcast – Software Engineering Daily
In today’s episode, Dennis speaks with Joe Nash about his 20-year history in game development, his passion for physics in games, Teardown, the advantage of using voxels, and much more. Joe got his start in software development by creating mods and running servers for Garry’s Mod, and game development remains his favorite way to experience and explore new technologies and concepts. Sponsorship inquiries: sponsor@softwareengineeringdaily.com