MATTHEW BALL: So I define the metaverse as a massively scaled and interoperable network of real time rendered 3D virtual worlds, which can be experienced persistently and synchronously by an effectively unlimited number of users with an individual sense of presence. To talk about your question of what did they lack, these were not the metaverse, what they were, were platforms, which interconnected myriad different virtual worlds and experiences Roblox is itself a platform that spans over half a billion lifetime users and 70 or 80 million different worlds that are all interconnected, but that’s an application. It is important to say that the classical definition of the metaverse is the metaverse, not a metaverse.