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A Framing and Model About Framings and Models
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Aether Mug
We all see them around us every day: a map is a model of a place, a photograph is a model of a scene, and an architect's model is, well, a model of a building. Thus every model needs a framing. By "changing the resolution of your framing", I mean either clumping things together into bigger black boxes to make a more general framing, or trying to figure out what's going on inside your current black boxes, effectively increasing the number of moving parts that you can simulate in your models.