By creating the “Myst graph” (shared in the previous article), I aim to reveal new insights into the game’s creation by focusing on the relationships between cards instead of just the cards themselves. By examining the nodes pointing to these pseudo-sink nodes, we can identify the trick: they first reach the node representing the back of the elevator, then utilize a command that, to date, I have been unable to identify in the HyperTalk reference books (“vs left” or “vs right”).