After years of development hell, a couple of Ubisoft’s many non-gaming projects appear to be genuinely happening. I’m trying to pick my words carefully, but they’ve done an amazing job of making the game into a film. It doesn’t feel like they’ve tried to copy and paste the game onto the screen. It feels like its own thing, and it feels like the beginning of a world-building exercise.”It feels very film. But, if nothing else, we know the Watch_Dogs movie feels, at the least, very film.