Going into No, I'm not a Human, I think I was expecting a quirky horror curio about identifying monsters in people-suits, which it sort of is - for a while. As in Hideo Kojima's oft-mimicked horror teaser, No, I'm not Human's L-shaped hallway is your entire world. Curiously, though, No, I'm not Human isn't exactly a one-and-done adventure, and is instead designed for repeated play. It's hard to tell if this is an inherent design flaw based on a single playthrough, but even so, No, I'm not Human remains a fascinating thing. Not what I was expecting to be thinking about when I fired up this unassuming little horror game.