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Quirky horror with a timely story hidden beneath? Indie gem No, I'm not a Human might be one of my favourite games this year
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Going into No, I'm not a Human, I think I was expecting a quirky horror curio about identifying monsters in people-suits, which it sort of is - for a while.
As in Hideo Kojima's oft-mimicked horror teaser, No, I'm not Human's L-shaped hallway is your entire world.
Curiously, though, No, I'm not Human isn't exactly a one-and-done adventure, and is instead designed for repeated play.
It's hard to tell if this is an inherent design flaw based on a single playthrough, but even so, No, I'm not Human remains a fascinating thing.
Not what I was expecting to be thinking about when I fired up this unassuming little horror game.
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