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Hollow Knight: Silksong devs admit it has "moments of steep difficulty" but also a "higher level of freedom" to avoid getting stonewalled
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Team Cherry's long-awaited Hollow Knight follow-up Silksong has spawned lengthy discourse around difficulty in games, and now the developers have addressed the topic too.
The game is part of the Game Worlds exhibition at Australia's national museum of screen culture (ACMI), which was attended by Dexerto.
In contrast to the Knight's enemies, Hornet's enemies had to have more ways of catching her as she tries to move away."
One other area of contention are the boss runbacks, which often task players with repeating difficult platform sections before re-attempting a boss.
But have boss runbacks had their day?
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