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"It was really hard to publish on Xbox. It was our job to make it easier" - inside Xbox's increasingly vital indie publishing operation
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Hollow Knight: Silksong is a big deal, and got the full-on "chosen one" treatment from Xbox, but not all indie games are as fortunate.
Indie games have a strong history on Xbox, as evidenced by this absolute classic, Mount Your Friends.
At Gamescom, from the perspective of these developers, Xbox's support was invaluable.
As with ID@Xbox driving storefront and development backend changes that helped all, though, it's clear that Xbox's indie support will be key to this.
And a very senior executive, halfway through the review, looks at me and is like 'where are the indie games?
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