I, Robot was the first commercial video game to use rasterized polygons, rendering the polygons in pixels, not vectors. Using these precious seconds wisely can make the difference between success and failure when it comes to clearing certain stages. They instantly reminded me of my all time favourite Atari arcade shooter, Tempest 2000, which Mr Minter also worked on. There is one big addition to I, Robot however, and it comes in the form of arena stages. Prepare for Sensory Overload in Jeff Minter’s Psychedelic I, Robot; Out Now – https://www.thexboxhub.com/prepare-for-sensory-overload-in-jeff-minters-psychedelic-i-robot-out-now/Jeff Minter’s Psychedelic Take on Atari Classic I, Robot Coming to PC and Consoles – https://www.thexboxhub.com/jeff-minters-psychedelic-take-on-atari-classic-i-robot-coming-to-pc-and-consoles/Buy I, Robot on Xbox – https://www.xbox.com/en-GB/games/store/1/9PHF27SH4QC4