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X-COM's creator wants to make a sequel to his spiritual successor, despite it being a 'very difficult project'
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Phoenix Point is one of the X-COM tree's most interesting branches.
Phoenix Point maintained the original's complexity, elevated the strategic side of things dramatically and gave us tactical battles built on a detailed physics simulation.
It's Gollop's attempt at an accessible strategy game, designed for "people who have maybe not played any strategy at all".
But that doesn't mean Gollop is entirely done with Phoenix Point, and a sequel could be on the table.
"Yes, I do," he says, when asked if he wants to return to Phoenix Point.
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