Gaming
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Armored Core 2 Was Ahead of Its Time in One Important Way
['Ryan Epps', 'Matt Patches']
Polygon - All
There’s something strangely appropriate about how Armored Core 2 isn't remembered with the same affection as other entries in FromSoftware's long-running mech series.
It lacks the mechanical refinement of Armored Core 3, the blistering speed of Armored Core: For Answer (still arguably the best among them), and the enormous resurgence that Armored Core 6: Fires of Rubicon brought to the franchise.
Close Image: FromSoftwareImage: FromSoftwareImage: FromSoftwareImage: FromSoftwareWhat holds Armored Core 2 back from its contemporaries is primarily its wonky control scheme.
It doesn't radically reinvent the wheel the way Armored Core 4 eventually would, nor does it represent the refined, ultimate culmination of the classic PS1 formula.
Instead, it exists as a fascinating, awkward middle child — a stepping stone that nonetheless pushed the franchise's core philosophy forward.