Control Resonant is a huge departure from Remedy’s original title, integrating a more hack-and-slash combat system rather than being a third-person RPG shooter. Remedy Explains Why Control Resonant Ditches Traditional Parry System For Its GameplayAccording to the IGN Control Resonant interview, Remedy Entertainment focused on a more combat-oriented system built around offensiveness, with Mohov admitting that “The idea behind the combat system of Control Resonant is that offense is the best defense.“ Remedy removed everything that slowed down Control Resonant’s combat, including the parry system. However, the game could take players significantly longer depending on how they fare against the Hiss without a parry system. With major September releases such as Onimusha: Way of the Sword and Marvel’s Wolverine having a parry system, Control Resonant clearly stands out by not having one.