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"I think that might be a misread": Thief designer on why making a triple-A immersive sim doesn't really work
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In video games, immersive sims might not be the most niche genre in the world, but they've historically not done gangbusters sales wise, meaning that triple-A takes don't quite make their money back.
If you ask Randy Smith Evergreen, a designer on Thief: The Dark Project, perhaps avoiding the world of triple-A is the way to go for immersive sims.
But I think that might be a misread for the audience size of immersive sims."
So I think that's an example of where the market is going, or [where] I think it should go at least."
I find myself agreeing with Evergreen, in part because of how the film industry used to be.