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Id Software Dev Says It’s ‘Impossible’ To Make AAA Games Like Doom 2016 Following Mass Xbox Cuts
['Michael Harradence']
News – PlayStation Universe
Id Software lead services provider Chris Hayes has touched on the mass layoffs that hit numerous Xbox-owned studios over the summer, insisting it’s now “impossible” to developer triple-A games like DOOM (2016) following the job losses.
“It is hard to make a game that is triple-A, that is like we’ve done before, with half the people.
And by hard I mean impossible,” said Hayes, during a chat on the Well Played podcast.
They don’t understand art, they don’t understand games, they don’t understand the business model.
However, speaking to Game Developer, a number of current and former members of id Software disagreed with Martin’s comments.