4 Reviews ← exclude selected types ← exclude selected tags Former Dragon Age executive producer Mark Darrah has laid out a clear message for developers who treat player feedback as design gospel. He says the gaming community is great at spotting bugs, glitches, and other issues, but not so great at fixing them. He addressed developers directly, saying feedback from gamers should be treated as raw data rather than a mapped-out blueprint. According to Darrah, player feedback is invaluable for flagging bugs, balance issues, and other problems long before a QA team catches them. However, the trouble starts when studios think, “Players are upset, so let’s build exactly what they asked for,” without giving community feedback a second thought.