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See how this 3D artist experiments with colour in renders
['Imaginefx Staff', 'All Things Imaginefx', 'Layer Van-Ds .Vds-Author Font-Size Var --Text-Base', 'Font-Size Var --Vds-Author-Font-Size', 'Var --Text-Base', 'Line-Height Var --Text-Base--Line-Height', 'Line-Height Var --Vds-Author-Line-Height', 'Var --Text-Base--Line-Height', 'Letter-Spacing Var --Tracking-Normal', 'Letter-Spacing Var --Vds-Author-Letter-Spacing']
Creative Bloq
Giovane Henriques works as a freelance 3D character artist for games and cinematics.
whether he's using ZBrush, Maya, Marvelous Designer, Substance Painter, Marmoset, Unreal Engine or Photoshop (see our guides to the best digital art software and the best 3D modelling software).
Orc(Image credit: Giovane Henriques)“This started as a challenge with some friends, but I ended up taking it a bit further, exploring lighting and colour grading with Arnold...
Demon(Image credit: Giovane Henriques)“I tried to explore a slightly different workflow using HD geometry with displacement and Arnold.
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