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Hit markers are an FPS crutch
['Morgan Park', 'Staff Writer', 'Layer Van-Ds .Vds-Author Font-Size Var --Text-Base', 'Font-Size Var --Vds-Author-Font-Size', 'Var --Text-Base', 'Line-Height Var --Text-Base--Line-Height', 'Line-Height Var --Vds-Author-Line-Height', 'Var --Text-Base--Line-Height', 'Letter-Spacing Var --Tracking-Normal', 'Letter-Spacing Var --Vds-Author-Letter-Spacing']
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Image credit: Activision POP Image credit: Id Software CRACK Image credit: Crytek THWIPYou've been shot, and I have the hit marker to prove it.
The humble hit marker glyph is a mainstay of the FPS user interface, dutifully reporting the fate of projectiles.
Halo Studios (formerly 343) has been injecting hit markers into the series since Halo 4, and I don't love it.
It's not only impressive 17 years later, but looks cleaner than Back 4 Blood's in-your-face hit markers.
Hit markers are now this omnipresent fixture of the genre, yet nobody really talks about them.