He left Bethesda a year into Starfield's development, and released his first solo game, The Axis Unseen, in 2024. "I would have done a handful of planets with bespoke layouts," something that sounds like Obsidian's approach to The Outer Worlds. "Even early on, I was drawing parallels to Mass Effect 1 and how those procedural planets with repeated dungeons panned out. You go to like the major city in Starfield and it's huge, but then like outside the city, there's nothing. There were maybe two dozen procedurally generated planets in Mass Effect, and they contrasted sharply with the more structured gameplay in the main story.