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Onimusha: Way of the Sword (PS5) hands-on – Capcom’s samurai comeback is far stranger and more ambitious than I expected
['Ian Dean', 'Editor', 'Digital Arts', 'Layer Van-Ds .Vds-Author Font-Size Var --Text-Base', 'Font-Size Var --Vds-Author-Font-Size', 'Var --Text-Base', 'Line-Height Var --Text-Base--Line-Height', 'Line-Height Var --Vds-Author-Line-Height', 'Var --Text-Base--Line-Height', 'Letter-Spacing Var --Tracking-Normal']
Creative Bloq
Combat is where Way of the Sword feels like it’s trying to balance several different eras of action games at once.
They’re familiar roles, but they fit the heightened world Capcom is creating.
Image 1 of 3 Daidara is a giant 'piggy' who's always hungry… (Image credit: Capcom) Rashogan turns wishes into knightmares… (Image credit: Capcom) Byakue is an undead samurai covered in flapping, flowing paper.
The world feels built for exploration, but questions remain on how far this will be taken.
Way of the Sword feels like Capcom remembering that weirdness is the reason people wanted it back.