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Fallout 3 Dev Excited For The Remaster Because The Original Game’s Visuals Were ‘100 Percent Not What We Intended’
['Zack Zwiezen', 'Lewis Parker', 'Ethan Gach']
Kotaku
But Fallout 3 artist and former Bethesda developer Nathan Purkeypile says he’s excited about the recently confirmed Fallout 3 remaster because the game doesn’t look the way the team intended.
In a new interview with The Examined Game, Purkeypile talked about his career at Bethesda, working as an artist on titles like Fallout 3, Skyrim, Fallout 4, Fallout 76, and even the early days of Starfield.
“Apparently it’s confirmed now that they’re doing like a Fallout 3 remaster, but I’m personally looking forward to that ‘cuz we were super tech-constrained making Fallout 3,” said Purkeypile.
“Even before I was doing games professionally, I started making games before we had color,” said Purkeypile.
It’s an interesting scenario where devs might want to go back and remaster or “improve’ a game’s look, but in the process they could lose part of what so many players connected with in the first place.