I don’t think the Melbourne-based developers at House House had this in mind when they made Big Walk, but I am going to claim the co-op game for my culture nevertheless. Big Walk understands that dramatic hand gestures aren’t just fun to pull off; they’re a great communication tool, too. GIF: House House/Panic via PolygonIn Big Walk, you control a minimalistic character that looks a bit like a toy ant with three body segments. The more I played Big Walk, the more I realized that the gestures aren’t just for comedic effect. I left Big Walk feeling great about my Italian quirk, but also more aware of how I could stand to be even more communicative.