You may have heard that Big Walk, the 12-player open world bumble-a-thon from Untitled Goose Game developers House House, is "a cooperative multiplayer adventure about teamwork and talking". Big Walk is actually a serial killer training simulator. I've been looking forward to stalking and upsetting my friends in Big Walk, and I'm outraged to learn that House House are already taking certain steps to make it less stealthy. But how am I supposed to be subliminal if you turn up the input volume, House House? In general, I would love if House House capitalised on the stealth game potential visible in Big Walk.