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Why your 3D renders look wrong, and how the camera object fixes it
['Mike Griggs', 'Ian Dean', 'Freelance Writer Digital Content Creator', 'How To', 'Layer Van-Ds .Vds-Author Font-Size Var --Text-Base', 'Font-Size Var --Vds-Author-Font-Size', 'Var --Text-Base', 'Line-Height Var --Text-Base--Line-Height', 'Line-Height Var --Vds-Author-Line-Height', 'Var --Text-Base--Line-Height']
Creative Bloq
It’s useful to remember that a 3D application is essentially an empty void in which you can create whatever you wish.
In this environment, you will need a camera to capture the picture or movie you want, and this is what the camera object in a 3D application is for.
The camera is an object Your 3D camera exists in the scene like any other object; most 3D applications show it as a movie camera or pyramid.
Frame your shot The camera object defines the render view of the 3D application, whether it is a still or an animation.
Control the output Since the camera object works like a real camera, we can adjust the focal length to control how an object appears.