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Gaming or gambling? Lifting the lid on in-game loot boxes
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WeLiveSecurity
Enter loot boxes, skin betting, and other microtransactions that have become a controversial feature of many video games.
Studies estimate that by the end of 2025, loot boxes will generate over US$20 billion in revenue.
Here’s a snapshot of legislative action undertaken by some countries vis-à-vis loot boxes and other in-game extras:What can parents do?
The problem with loot boxes and other controversial in-game purchases isn’t going away anytime soon.
Loot boxes and gambling-like mechanics in video games are not just a passing fad, so be aware of the risks.
['boxes'
'video'
'spending'
'loot'
'games'
'gaming'
'lifting'
'lid'
'ingame'
'players'
'gambling'
'rewards']