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Black Myth: Wukong was a inflection point for China and its pay-to-play market
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Latest Updates | PocketGamer.biz
Game Science's Black Myth: Wukong was an “inflection point” for China’s games industry and its pay-to-play market, says Transcend Fund principal Lirui Ding.
Global visibilityFollowing on from Black Myth: Wukong’s global success - though he estimates 70% to 80% of its sales were in China - things have changed in the country’s games market.
More overseas studios, publishers and investors have realised the “huge momentum” happening in China’s games development scene.
Secondly, Ding said the enormous sales for Black Myth: Wukong has made companies realise that there is a “huge supply market” in China.
Shong echoed these sentiments, stating that he had noticed more international visitors coming to ChinaJoy since Black Myth: Wukong’s release.