Burny Games restructured into smaller autonomous "mini-studios" to speed up development and decision-making. CEO Anatolii Henis says learning when to stop developing projects has been one of the company's biggest lessons. Building a repeatable studio modelFor Henis, Burny Games’ growth has ultimately been about building systems that allow the company to consistently create and scale products. “What's shifted is how seriously people are approaching the business side, building product companies with real infrastructure rather than development studios operating as vendors for hire.” Anatolii HenisUltimately, Henis says Burny’s ambition is not just to create successful games, but to build an organisation where success can be repeated.