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Dawn of War 4's Necrons bring back a classic Warcraft 3 and Starcraft mechanic
['Timothy Linward', "When He Isn'T Writing For Our Sister Site Wargamer Or Painting Warhammer", 'Tim Is Stuck Trying To Complete Blue Prince.']
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The undead androids want to spread their Dominion to the stars, and across DoW4’s map, with an economy that riffs on classic RTS game designs.
"One of the things that we wanted to try and convey for the Necrons was this kind of relentless forward advance," says Elliot Verbiest, Senior Game Designer on Dawn of War 4.
The Necrons completely ignore one of Dawn of War 4's key resources, requisition, which everyone else has to secure by capturing control points.
As the Necrons' dominance spreads, their black-green crystal paves over the map.
The Necrons' hyper-advanced technology manifests both in continuous, free unit repair and repopulation, but also in the new Resurrection Gallery structure.