The company said bookings were impacted after changes to its recommendation algorithm ​steered younger users toward newer and evergreen games that generate less revenue per hour than the viral hits that drove spending last year. "Investments in AI, content diversification, long-term retention, and safety, though creating near-term friction, position us to maximize our share of the global gaming market," Chopra ‌said. Roblox's daily active users (DAUs) fell 7% sequentially to ​123 million in the second quarter, but ​were up 10% from a ​year earlier. Bookings for the quarter rose 8% to $1.56 billion, in ‌line with analysts' estimates. The company has focused ​on attracting older ​users and expanding internationally to diversify.