Cloth DynamicsThe new Cloth Dynamics modifier and node group can just be added to any mesh to give it cloth-like behavior. Note how this also adds the Capture Rest Geometry modifier to the surface mesh. This is required for the dynamics modifier to know how the surface changed from the rest to the deformed state. The Hair and Cloth Dynamics groups have a bunch of built-in effectors for ease-of-use like gravity and surface collision. The assets build a use-case specific declarative system around this built-in node.