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Capcom Reveals Strategy Behind Resident Evil Remakes & Sequels
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Capcom has confirmed an ambitious new release strategy designed to put a major Resident Evil game into players' hands on a near-annual basis.
Building a massive, ground-up mainline title every single year is practically impossible for modern development studios.
Kawata admitted that producing a brand-new original game every year would be "quite an undertaking and a difficult task."
Kawata stressed that these modernized classics are just as important to the company’s ecosystem as numbered mainline titles.
This gives development teams the breathing room to continually challenge themselves, sharpen their technical craftsmanship, and experiment with modern game design before diving into the next massive sequel.