When PlayStation surprisingly announced that it plans to sunset physical disc production entirely by 2028, it sent shockwaves through the industry, reigniting fierce discussions about digital ownership, game preservation, and physical collecting. For creative director Guillaume Broche, for instance, Sony's decision to phase out physical discs hits at something deeper than just supply chain logistics, but it actually strikes at the artistic soul of the medium. “Even if nowadays I play mainly on PC myself, we have a lot of people on the team who play on PS5 and love to collect physical discs. Broche's sentiments were echoed by CTO and programmer Tom Guillermin, who revealed that bringing Expedition 33 to physical store shelves was far from an easy financial choice. Manufacturing physical discs introduces strict production deadlines and significantly lower profit margins per unit compared to digital downloads.