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‘I Have a Personal Vendetta Against Filler Content’ – How The Blood of Dawnwalker Makes Its Open World Feel Meaningful
['Matt Purslow']
IGN All
“When I'm playing open world games where I just have activities which give me XP and items, I don't get this enjoyment and fun from it.”
“What makes the open world and the game interesting is the connections,” Konrad says.
By forging these connections, Rebel Wolves intends for your activities in the open world to achieve that aforementioned “meaning”.
Gameplay and narrative teams had to be united for the mechanics of the open world to truly become a story experience.
I’ve seen little of The Blood of Dawnwalker’s open world so far – most of my hands-on preview was spent within the boundaries of the prologue’s village.