As caught by Bloomberg, the announcement came as part of Shimauchi discussing the potential for a follow-up thanks to the title’s success. Producer Naoto Oyama and director Yonghee Cho had previously spoken about a potential sequel for Pragmata, with both expressing interest in working on it. Interestingly, this feedback would ultimately lead to the hybrid puzzle-solving hacking system that forms the foundation of Pragmata’s action. One internal review even demanded that the developers should “give me back the 2 months I lost working alongside the team. Capcom, for its part, has said that the project worked out well thanks to a younger group of developers working alongside experienced ones.