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"I genuinely think there's awesome potential": Mike Bithell on his "im-slim" Vampirium: 1997 and the power of quick verbs
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When you start to think about verbs in games, you start to realise how few of them are really at your disposal in most releases.
But for Mike Bithell and his next game Vampirium: 1997, keeping things slim lets him put a new verb in without much hassle.
Bithell announced Vampirium earlier this month.
Keeping everything as just tiles and text frees Bithell to "massively overinvest in the possibility space.
Bithell doesn't know if this approach will ultimately work, though he says "It'd be a terrible shame if it wasn't.