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Ripple Pro for 3ds Max
['Bela Beier']
DIGITAL PRODUCTION
For those who don’t know the tool: Ripple Pro is a water-surface modifier for 3ds Max, aimed at artists who need controllable ripples, wakes and rain hits inside the DCC, rather than a full fluid-sim detour.
A less fossilised ripple stack3ds Max still ships the old Ripple modifier, which produces a concentric rippling effect in object geometry.
Ripple Pro by Luke Penry is a modern replacement for that internal tool.
Mesh borders become water banksEdge detection lets Ripple Pro read mesh borders and use them for interaction.
Performance, caching and motion blurRipple Pro is built in C++ and ships as a native .dlm plug-in per 3ds Max version.