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Silent Hill: Townfall team explains why first-person is scarier than third-person
['Jen Glennon']
Polygon - All
The Silent Hill series has dabbled in first-person experiences in the past, most notably with Hideo Kojima’s infamous 2014 P.T.
Set in the cramped and chilly Scottish port town of St. Amelia in the mid-1990s, Silent Hill: Townfall will have you anxiously looking over your shoulder at virtually every moment.
Screen Burn wanted to do a unique take on the radio, a staple mechanic of previous Silent Hill games that alerts the player when enemies are nearby.
Townfall’s focus on sneaking around as opposed to all-out action also made first-person feel like the proper fit.
We can’t have Simon googling himself or the Silent Hill wiki page, can we?