"Jacob Geller connects so many external concepts to games," he told Game Developer, while Ralph Panebianco of Skill Up "almost like a bloodhound identifies the best parts of a game. Unlike most other creators, Brown specifically targets developers—"especially young / indie / student ones," he told Game Developer. Related:How Silent Hill: Townfall gets deep into its protagonist's headspaceThere are, roughly speaking, two kinds of game-related video essays. "A big reason I make anything," Graham Gettel, an engineer at Schell Games, told Game Developer, "is to invoke a feeling in the player. Still, developers working on a particular game can benefit from watching video essays on previous games they worked on or relevant examples from the same genre.