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What developers can learn from this generation of game criticism
['Tim Brinkhof']
gamedeveloper
"Jacob Geller connects so many external concepts to games," he told Game Developer, while Ralph Panebianco of Skill Up "almost like a bloodhound identifies the best parts of a game.
Unlike most other creators, Brown specifically targets developers—"especially young / indie / student ones," he told Game Developer.
Related:How Silent Hill: Townfall gets deep into its protagonist's headspaceThere are, roughly speaking, two kinds of game-related video essays.
"A big reason I make anything," Graham Gettel, an engineer at Schell Games, told Game Developer, "is to invoke a feeling in the player.
Still, developers working on a particular game can benefit from watching video essays on previous games they worked on or relevant examples from the same genre.