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Comments for Mission Local
A sneak peek into the tools and workflow we use to bring WinMon to life — from pixel-perfect animations to a smooth development pipeline.
🐾Welcome back to Devlog #4 for WinMon!
Today we want to take you behind the scenes and share how we’re building the game step by step.
That’s where our tools and workflow come into play.
🔹 Workflow & CollaborationOur small team uses a clear pipeline:Concept sketches → Pixel art creation in Aseprite → Animation review → Integration into Godot → Playtesting and polish.
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