A sneak peek into the tools and workflow we use to bring WinMon to life — from pixel-perfect animations to a smooth development pipeline. 🐾Welcome back to Devlog #4 for WinMon! Today we want to take you behind the scenes and share how we’re building the game step by step. That’s where our tools and workflow come into play. 🔹 Workflow & CollaborationOur small team uses a clear pipeline:Concept sketches → Pixel art creation in Aseprite → Animation review → Integration into Godot → Playtesting and polish.