None
DE
How adjoe fixes early game engagement for hardcore games
[]
Latest Updates | PocketGamer.biz
For hardcore games, the appeal is in creating a stable early engagement layer that helps users survive the gap between install and internal live ops.
Yes - hardcore games need patience in measurement, but we’ve already been optimising for deeper-funnel behaviour for a while.
For hardcore games largely dependent on purchases, this synergy can influence ROAS in a very meaningful way.
What makes you confident that rewarded UA can become a serious channel for hardcore games?
Yes, hardcore games are complex, but the setup doesn’t have to be more complex for these advertisers.