I maintain that the bounties of Hollow Knight: Silksong’s drum-tight action and hyper-intricate world exploration ultimately outweigh its repeated acts of smirking sadism. Thanks to the lack of Dark Fantasy SatNav, Silksong deliveries also make for a good challenge of navigation skills and the willingness to explore. Yes, these are still easier than Silksong’s boss fights and jumping puzzles, and that’s why I came to them to start with. But ultimately, they’re worth doing because of how they showcase this massive, lovable, hateable bundle of contradictions at its expansive best. And how often can you say that about delivery sidequests, even the ones where you’re Peter Parker wielding a double pepperoni?