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EN
Don't Get Your Hopes Up is all architectural horror, human warmth, and unnervingly stoic pigeons
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"The following is a work of fiction," opens Don't Get Your Hopes Up.
Don't Get Your Hopes Up bills itself as a "short interactive comic about housing shortage and horror in architecture", although I think 'short interactive comic' is underselling it a little.
The game opens on what I immediately assume is a character named Yan's apartment.
I think I've probably already written about my thoughts on subtlety when trying to explore an issue before (e.g I don't think it's necessary.
Having just finished it, my strongest memory of Don't Get Your Hopes Up is the map of the city you periodically return to between scenes.
['does'
'sense'
'hopes'
'opens'
'game'
'pigeons'
'horror'
'architectural'
'stoic'
'think'
'dont'
'warmth'
'doesnt'
'smeg'
'human'
'viewing'
'unnervingly']