"The following is a work of fiction," opens Don't Get Your Hopes Up. Don't Get Your Hopes Up bills itself as a "short interactive comic about housing shortage and horror in architecture", although I think 'short interactive comic' is underselling it a little. The game opens on what I immediately assume is a character named Yan's apartment. I think I've probably already written about my thoughts on subtlety when trying to explore an issue before (e.g I don't think it's necessary. Having just finished it, my strongest memory of Don't Get Your Hopes Up is the map of the city you periodically return to between scenes.