Developers like Kojima Productions are a handful of studios on the frontline constantly pushing the capabilities of video game tech and visuals, and Hideo Kojima may have shared a glimpse at the sort of graphical leap PS6 could provide. First-party project Physint is so far away from release that it's generally agreed it will mainly be a PS6 game — it doesn't even have a proper cast lineup yet. That hasn't stopped Kojima from sharing some brief details about the project as part of the developer's 10th anniversary showcase, however. Now, in a follow-up post, Kojima has shared her CG model, which has been rendered in the "game engine". The creator clarifies that "it's not the final version yet — it's still at the experimental stage", but the attached pictures may share a small glimpse into what might be possible in the next generation on PS6.