Hardcore Gamer’s experience with the Chaos Zero Nightmare demo left lingering questions about whether its roguelite deck-building elements would truly have the legs to go the distance in an ongoing live service. Fortunately, we had the chance to speak with Chaos Zero Nightmare Director Kim Hyung and get a better grasp of exactly what kind of experience he and his team are working to create. Hyung drew some inspiration from that, it seems, for Chaos Zero Nightmare, but there’s a key difference in that they're character-based. This is also where the save data comments come in and where Chaos Zero Nightmare differs from similar games. So, perhaps it’s no wonder that it was a big source of inspiration for Chaos Zero Nightmare.